Sunday, September 16, 2012

Draw a circle using SDL Pixel Manipulation using C++/SDL

The function draw a circle and a second counting arrow and redraw the circle every second, the parameter time hast to initialized  outside the while loop. 

void putpixel(SDL_Surface* screen, int x, int y)
{
    Uint32 *pixel = (Uint32*)screen->pixels;
    Uint32 *p = pixel + y*screen->pitch/4 + x;
    *p = SDL_MapRGB(screen->format, 0x00, 0x64,0x00);
}


void DrawCircle(SDL_Surface* screen, float time)
{
    for(int i = 0; i<=360; i++)
    {
        putpixel(screen, (200 + (100*cos(i))), (100 + (100*sin(i))));
    }
    for(int j = 0; j<=100; j++)
    {
        putpixel(screen, (200 + (j*cos(time))), (100 + (j*sin(time))));
    }
    Sleep(1000);
}

Collision Function for SDL/C++

The boolian function that detects a collision between two SDL_RECT's and returns a bool.
 
bool collision(SDL_Rect a, SDL_Rect b)
{
    if((a.y + a.h) <= b.y)
        return false;
    if((a.x + a.w) <= b.x)
        return false;
    if(a.x >= (b.x + b.w))
        return false;
    if(a.y >= (b.y + b.h))
        return false;

    return true;
}

Creating a Progress Bar in SDL and C++

Progress Bar

#include "sdl/sdl.h"
#include "sdl/sdl_image.h"
#include "SDL/SDL_ttf.h"
#include "sdl/sdl_mixer.h"
#include <iostream>
#include <sstream>
#include <string>
#include <sstream>
#include <windows.h>

using namespace std;
void putpixel(SDL_Surface* screen, int x, int y);
int MemFun();
void DrawBar(SDL_Surface* screen, int xpos, int xposmax, int ypos, int yposmax, int value, int width, int hieght, SDL_Rect* box, SDL_Rect* bgbox, Uint32 color);

                                                            

Sunday, April 29, 2012

MultiThreaded server in c++ and win32 api

A very simple server that's show how to apply the windows CreateThread function, follows the normal procedure in creating a server,
  • Initialization of the DLL
  • create socket
  • bind the socket
  • listen for an incoming connection

Friday, April 27, 2012

Using thread on windows

#include <iostream>
#include <string>
#include <windows.h>

using namespace std;

#define BUFFER MAX_PATH

DWORD WINAPI function1(LPVOID lpParam);
void function2();

Register a file

#include <iostream>
#include <windows.h>
#include <conio.h>
#pragma comment(lib, "user32.lib")

using namespace std;

#define BUFFER 32750

Sunday, April 22, 2012

Delete itself after execution (C++ and WIN32 API's)


#include <windows.h>
#include <iostream>
#include <string>

using namespace std;

void DeleteMe();

int main(int arg, char **argv)
{
    cout << "THIS PROGRAM WILL KILL ITSELF" << endl;
    Sleep(5000);

How to create Custom push button in QT5

To be honest this is not my work its an exact copy from this link. http://mcmtechtips.blogspot.com/2012/03/shape-qpushbutton-in-your-own-st...